Sunday, August 5, 2012
Sunday, July 29, 2012
Didn't follow exactly for the effects that i initially uploaded the link with but i tried to did it with other ways.
FIRE
Did with the particle system, had a little adjustment and had a material placed with a png image of a fire and put it in. I added logs as well just so it wouldn't look weird without anything at the base of the fire.
BLOOD
Added instantiate in the AI script so that when the bird touches the worm itself, blood starts spilling out from it. Same for the fire, particle system was added and adjustments were made so that it would burst out. Image of blood spill was added in as well.
Spark
Same as the previous ones, all i did was the particle system and making it burst, looking like the spark when the gun fires. However, there's this problem where whenever the worm goes, the spark wouldn't follow along and it remains in the same position. Once this is solved, all my 3 effects are done.
Sunday, July 22, 2012
Sparks
Sunday, July 15, 2012
Sunday, July 8, 2012
As for this particular effect, i wanna make the bird bleed when it got shot.
I'm gonna make fire effects around the scene, just to make it look like a battlefield. It's not gonna be a big fire, but rather small ones around the scene itself.
The second effect would the sparks that would ignite from the gun when shooting out the bullets.
Sunday, July 1, 2012
I know we haven't been updating our blog for quite sometime so yeah. We have got the worm to start shooting the eagles. However, there's this particular problem we faced in which the bullet does not cause damage to the eagle and neither do the eagle causes damages to the worm as well.
Secondly, whenever the eagle hits the worm, the worm starts falling. Not very sure what do we need in order to stop the worm from falling
Sunday, May 13, 2012
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