FIRE
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj2oUPxaFBZxDhWIqUowNdBHWdHKfMqT2HaMhl8NEXFJlCqdP3NrH35wFN1r8bkuih1tlJagbBfVMGQOtCBUnA2FXXGn3ax9TA2X9Mtx9o3cl84v-e2kYm6483J83nOz-WpiaF7JQmVAgns/s320/FIRE.bmp)
Did with the particle system, had a little adjustment and had a material placed with a png image of a fire and put it in. I added logs as well just so it wouldn't look weird without anything at the base of the fire.
BLOOD
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEibatzE80dzIQsr9qg5mhInyttRPKRuVPa5lwv7-TJ_c6MszKmIYCB7TXxJ9IfKiWnGP64y649HlRKtlHB2aP5RKhJrjCkKxhEOEg0HJOjPcbd-_aAvojiQC3gk6XO8EoMWfr6cWMRuBfJs/s320/Blood.bmp)
Added instantiate in the AI script so that when the bird touches the worm itself, blood starts spilling out from it. Same for the fire, particle system was added and adjustments were made so that it would burst out. Image of blood spill was added in as well.
Spark
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhLYmTavNzEkuBtJxb0nHqs36xEbb4Cn2sHiibVHqgC5RHsEawKxywUpd7ksli3MYvy4uPHwdUDneQbS08NCGNyrDNgk3ofjvJEobnHc0_0q9MZvZ_lTi3vcTejJ2RAnghUaxg_LyALPqm-/s320/SPARK.bmp)
Same as the previous ones, all i did was the particle system and making it burst, looking like the spark when the gun fires. However, there's this problem where whenever the worm goes, the spark wouldn't follow along and it remains in the same position. Once this is solved, all my 3 effects are done.